I love your work on The Protectors' mod and being a community leader for WBC. Originally posted by The Great Sanguini:Hello, venerable Joe. What are your favourite builds, and how would you contrive to contest the assassin?Ĭan you create a build that offers something uniquely powerful, of great enough utility, or bizarrely game breaking to beat them? What is your favourite level cap, and your best hero? With those available, I'm not sure what else any other class can bring to the table that assassin can't. Without the healing available, the assassin can potentially be shut down with status debuffs or eventually running their HP low enough that they have to run to a tower. Level 15 is an interesting balance point, because the heroes can still potentially be pursued by some units and threatened by critical hits. Unfortunately, it locks you into playing Minotaurs as an army. When heroes are limited to level 15 max, the minotaur assassin's free sheep eating cures status debuffs and tops up the healthbar without requiring skill point investment. No Elcor's Aura means the healing isn't absolutely broken, but still adequate for self-regeneration and curing the inevitable debuffs.Ĥ) Minotaur Assassin. When heroes are limited to level 30 max, the high elf assassin still gets to invest plenty into the assassination skill before healing magic becomes available at level 20, needing only 5 points to get the good stuff or 6 if you want invigorate as well. Due to heal group, late high tier unit fights are patently unfair since their units die and your don't.ģ) High Elf Assassin. While LifeWard and Ressurection are potentially good spells, I rarely go that high in the healing tree with this one because of mana efficiency.ĭue to having assassination, early low tier units are no threat and actively give you resources. Cure renders the hero almost as immune to disease/poison as the orc, and invigorate is a nice buff if you find that you have full mana that would otherwise just be wasted. This build with Elcor's Aura as a skill gets to refill its healthbar over and over for nearly free, and synergizes very well with high tier units that also get topped up for free with 300+50 healing on every unit in the bubble of Heal Group. Technically not an assassin, but gets access to assassination in time for it to be very usable as one by level 40. ![]() ![]() Being naturally immune to disease and poison puts them in a place where they can't be easily taken out or slowed down by common status, access to Chaos Magic lets them Drain Mana of any opposing wizard heroes removing their entire threat, and demolition exists for high level builds when you run out of other things to invest in, letting them destroy towers in a few hits.Ģ) Dark Elf Healer. I've built a variety of assassins attempting to optimize them at each level cap and for each purpose. I don't think it's possible for any other melee build to contend with them, but I've also tried a variety of other methods like Tinkers using full engineer&towers that can't be assassinated (but just makes them siege fodder), or merchants that attempt to swarm the assassin (which tends to just give the enemy free gold). Assassination as a skill is clearly overtuned, not only being the absolute best melee combat skill for damage but also giving 85gold per trigger. ![]() This has been on my mind for the past 15 years or so. Originally posted by "TheGreatSanguini":Unfortunately, at least 80% of that theorizing time has been "how can any character compete with Assassin?"
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